Contents
- Why "Fun Activities" are Essential to MML
- Impact on LMS Design and Courseware Content
- Improving the Total Repertoire of Teaching and Learning
- Background Materials
- External Websites
Why "Fun Activities" are Essential in MML
- Enhanced Retention and Recall: Games and puzzles, such as crosswords or unscramble word activities, transform rote memorisation into an active retrieval practice. This process is scientifically proven to strengthen memory traces.
- Immediate and Low-Stakes Feedback: Mini-games provide students with instant gratification and correction in a non-judgmental, low-stakes environment, encouraging continuous attempts and practice.
- Increased Motivation and Flow: The element of play introduces a sense of fun and challenge, which can boost intrinsic motivation. Achieving small wins in a fill-in-the-blank quiz or a wordsearch releases dopamine, making the learning process inherently rewarding.
- Micro-Learning Opportunities: These activities are perfectly suited for micro-learning, breaking down complex topics into short, digestible segments that can be completed in a few minutes, making effective use of the students' independent study time.
Impact on LMS Design and Courseware Development
1. LMS Design Transformation
- Integrated Mini-Game Engine: The system must natively support and track progress in various interactive activity types (e.g., matching pairs, drag-and-drop, sequencing).
- Gamification Mechanics: Features like points, badges, leaderboards, and progress bars (inspired by game design) would be woven throughout the platform to visually reward effort and completion.
- Adaptive Delivery: The LMS could use student performance on these activities to dynamically adjust the difficulty of subsequent content or activities, ensuring personalised learning pathways.
2. Revolutionising Courseware and Content
- Activity Injection: Courseware will be designed with specific "activity checkpoints" or "knowledge checks" where a relevant mini-game is strategically injected to reinforce a recently learned concept.
Example: After reading a module on cell biology, a student must complete a jigsaw puzzle minigame to correctly label the organelles.
Credits: Shutterstock
- Bridging Online and In-Person: These online activities can serve as the "pre-work" for in-person sessions (Flipped Classroom Model), allowing the valuable face-to-face time to be dedicated to complex problem-solving and deeper discussion, informed by the student's mastery demonstrated in the games.
Improving the Total Repertoire of Teaching and Learning
By embedding these engaging activities, educational organisations can offer a learning experience that is not only more accessible and flexible but also significantly more effective and enjoyable. This innovation is the key to realising the full potential of Mixed-Mode Learning as the standard for 21st-century education.
Background Materials
- Revolutionizing Education: Embracing the Mixed-Mode Learning Model
- The Evolution of Distance Learning: From Correspondence Courses to Mixed-Mode Models
- Databank: Empirical Studies related to Mixed-Mode Learning Formats
- Newswire: "Multi-Roster Courseware Technologies: A New Era of Mixed-Mode and Collaborative Learning in VET"
- Useful Puzzles and Mini-Game Formats for Mixed-Mode Learning
- Newswire: "Education Activist calls for Mixed-Mode Learning Mandate"
Campaign Materials
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